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Dual Strike + Increasing Vengeance

Produces: Infinite magecraft triggers

Dual StrikeIncreasing Vengeance
Color identity
R
Mana
{R}{R}{R}, plus an additional {R} if Dual Strike was not foretold, plus enough mana to cast the additional instant or sorcery

Prerequisites

You have an additional instant and/or sorcery card in hand.

Steps

  1. Cast any other instant and/or sorcery spell by paying its mana cost.
  2. Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value 4 or less.
  3. Cast Increasing Vengeance by paying {R}{R}, targeting the instant or sorcery spell cast in step 1.
  4. Dual Strike triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance.
  5. Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance.
  6. Repeat step 5.

How to execute this combo

The "Dual Strike + Increasing Vengeance" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite magecraft triggers.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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