Dual Strike + Increasing Vengeance
Produces: Infinite magecraft triggers


- Color identity
- R
- Mana
- {R}{R}{R}, plus an additional {R} if Dual Strike was not foretold, plus enough mana to cast the additional instant or sorcery
Prerequisites
You have an additional instant and/or sorcery card in hand.
Steps
- Cast any other instant and/or sorcery spell by paying its mana cost.
- Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value 4 or less.
- Cast Increasing Vengeance by paying {R}{R}, targeting the instant or sorcery spell cast in step 1.
- Dual Strike triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance.
- Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance.
- Repeat step 5.
How to execute this combo
The "Dual Strike + Increasing Vengeance" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite magecraft triggers.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.