Inspirit, Flagship Vessel + Magistrate's Scepter + Coretapper
Produces: Infinite turns, Lock



- Color identity
- URW
Prerequisites
Inspirit has one or more charge counters on it.
Steps
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.