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Super State + Grafted Exoskeleton

Produces: Each opponent loses the game

Super StateGrafted Exoskeleton
Color identity
C

Prerequisites

An opponent cannot block the creature that has Super State and Grafted Exoskeleton attached.

Steps

  1. Deal combat damage using the creature that has Super State and Grafted Exoskeleton attached, causing the opponent it was attacking to get at least eleven poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
  2. Super State triggers, causing the creature to cause each opponent to get at least eleven poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.

How to execute this combo

The "Super State + Grafted Exoskeleton" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Each opponent loses the game.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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