Abdel Adrian, Gorion's Ward + Deadeye Navigator
Produces: Infinite blinking, Infinite creature tokens, Infinite ETB, Infinite LTB, Infinite mana nonland permanents you control can produce, Infinite blinking of nonland permanents


- Color identity
- WU
- Mana
- {1}{U}
Prerequisites
Nonland permanent card(s) you own that can produce at least {2}{U} exiled by Abdel Adrian. Deadeye Navigator is paired with Abdel Adrian.
Steps
- Activate Abdel Adrian by paying {1}{U}, blinkng itself.
- Abdel Adrian leaves and enters the battlefield, causing all cards exiled with it to return to the battlefield from exile, and triggering Abdel Adrian's enters-the-battlefield ability and Deadeye Navigator's soulbond ability.
- Holding priority, activate the nonland mana-producing permanent(s) by tapping them, adding at least {2}{U}.
- Resolve the Deadeye Navigator trigger, repairing it and Abdel Adrian.
- Resolve the Abdel Adrian trigger, exiling the nonland mana-producing permanent(s) and creating that many 1/1 Soldier creature tokens.
- Each Soldier enters the battlefield, triggering Deadeye Navigator's soulbond ability that many times.
- Resolve all Deadeye Navigator triggers, choosing not to pair it and a Soldier token.
- Repeat.
- Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.
How to execute this combo
The "Abdel Adrian, Gorion's Ward + Deadeye Navigator" combo takes 9 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite blinking, Infinite creature tokens, Infinite ETB, Infinite LTB, Infinite mana nonland permanents you control can produce, Infinite blinking of nonland permanents.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.