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Hydra Omnivore + Triumph of the Hordes

Produces: Each opponent loses the game

Hydra OmnivoreTriumph of the Hordes
Color identity
G
Mana
{2}{G}{G}

Prerequisites

An opponent cannot block Hydra Omnivore. You have a way to increase Hydra Omnivore's power by 1 or more, or each opponent has at least one poison counter.

Steps

  1. Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1, trample and infect until end of turn.
  2. Deal combat damage to an opponent using Hydra Omnivore, causing them to get at least nine poison counters.
  3. The opponent loses the game as a state-based action due to having ten or more poison counters.
  4. Hydra Omnivore triggers, causing each other opponent to get at least nine poison counters.
  5. Each remaining opponent loses the game as a state-based action due to having ten or more poison counters.

How to execute this combo

The "Hydra Omnivore + Triumph of the Hordes" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Each opponent loses the game.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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