Hydra Omnivore + Triumph of the Hordes
Produces: Each opponent loses the game


- Color identity
- G
- Mana
- {2}{G}{G}
Prerequisites
An opponent cannot block Hydra Omnivore. You have a way to increase Hydra Omnivore's power by 1 or more, or each opponent has at least one poison counter.
Steps
- Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1, trample and infect until end of turn.
- Deal combat damage to an opponent using Hydra Omnivore, causing them to get at least nine poison counters.
- The opponent loses the game as a state-based action due to having ten or more poison counters.
- Hydra Omnivore triggers, causing each other opponent to get at least nine poison counters.
- Each remaining opponent loses the game as a state-based action due to having ten or more poison counters.
How to execute this combo
The "Hydra Omnivore + Triumph of the Hordes" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Each opponent loses the game.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.