Maddening Cacophony + Fraying Sanity
Produces: Infinite mill for target opponent, Near-infinite mill


- Color identity
- U
- Mana
- {4}{U}{U}
Steps
- Cast Maddening Cacophony with kicker by paying {4}{U}{U}, causing each opponent to mill cards equal to half their library size, rounded up.
- At the beginning of your end step, Fraying Sanity triggers, causing the opponent enchanted by Fraying Sanity to mill cards equal to the number of cards put into their graveyard this turn.
How to execute this combo
The "Maddening Cacophony + Fraying Sanity" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite mill for target opponent, Near-infinite mill.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.