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Orvar, the All-Form + Spark Double + Whim of Volrath

Produces: Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count

Orvar, the All-FormSpark DoubleWhim of Volrath
Color identity
U
Mana
{4}{U}{U}

Prerequisites

You control an Island that enters the battlefield untapped.

Steps

  1. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Spark Double.
  2. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  3. Resolve Whim of Volrath, returning it to your hand.
  4. Cast Whim of Volrath with buyback by paying {2}{U}, targeting any Island that enters the battlefield untapped.
  5. Orvar, Spark Double and the Spark Double token trigger, creating three token copies of the Island.
  6. Resolve Whim of Volrath, returning it to your hand.
  7. Activate the Island tokens by tapping them, adding {U}{U}{U}.
  8. Repeat from step 4.
  9. Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana.
  10. If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.

How to execute this combo

The "Orvar, the All-Form + Spark Double + Whim of Volrath" combo takes 10 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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