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Yurlok of Scorch Thrash + Staff of Domination + Mana Reflection

Produces: Infinite black mana for all players, Infinite card draw, Infinite draw triggers, Infinite green mana for all players, Infinite lifegain, Infinite lifegain triggers, Infinite lifeloss, Infinite mana creatures you control can produce, Infinite red mana for all players, Infinite untap of creatures you control

Yurlok of Scorch ThrashStaff of DominationMana Reflection
Color identity
BRG
Mana
{1}

Prerequisites

Yurlok of Scorch Thrash does not have summoning sickness.

Steps

  1. Activate Yurlok of Scorch Thrash by paying {1} and tapping it, causing each opponent to add {B}{R}{G} and you to add {B}{B}{R}{R}{G}{G}.
  2. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Yurlok of Scorch Thrash.
  3. Activate Staff of Domination's first ability by paying {1}, untapping it.
  4. Repeat an arbitrarily large number of times.
  5. Once each player has infinite mana, use any of Staff of Domination's abilities, along with its first ability, to empty your mana pool.
  6. Move to the next step or phase, causing each player to lose life equal to the mana they lost.
  7. Each opponent loses the game due to having zero or less life.

How to execute this combo

The "Yurlok of Scorch Thrash + Staff of Domination + Mana Reflection" combo takes 7 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite black mana for all players, Infinite card draw, Infinite draw triggers, Infinite green mana for all players, Infinite lifegain, Infinite lifegain triggers, Infinite lifeloss, Infinite mana creatures you control can produce, Infinite red mana for all players, Infinite untap of creatures you control.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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