Kitsa, Otterball Elite + Great Train Heist
Produces: Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite magecraft triggers, Infinite combat phases, Infinitely powerful creatures you control until end of turn


- Color identity
- UR
- Mana
- {2}{R}{R} at least
Prerequisites
Kitsa does not have summoning sickness. Kitsa has power 2 or greater. Creatures you control can tap to produce at least {2}.
Steps
- Cast Great Train Heist by paying at least {2}{R}{R}, choosing its first mode and optionally its second and/or third modes.
- Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
- Holding priority, activate any number of creatures by tapping them, adding at least {2}.
- Activate Kitsa's second ability by paying {2} and tapping it, copying Great Train Heist.
- Resolve the copy of Great Train Heist, untapping all creatures you control and causing you to get an additional combat phase after this one if it is your combat phase, along with any other mode(s) that were chosen.
- Repeat from step 3.
How to execute this combo
The "Kitsa, Otterball Elite + Great Train Heist" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite magecraft triggers, Infinite combat phases, Infinitely powerful creatures you control until end of turn.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.