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Anzrag, the Quake-Mole + Anara, Wolvid Familiar

Produces: Near-infinite combat phases, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce

Anzrag, the Quake-MoleAnara, Wolvid Familiar
Color identity
RG
Mana
{3}{R}{R}{G}{G}

Prerequisites

Anzrag does not have summoning sickness. An opponent controls a creature.

Steps

  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Declare Anzrag as an attacker, attacking an opponent who controls a creature.
  3. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  4. Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible.
  5. Repeat from step 3 each combat phase.
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