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Fury Storm + Archmage Emeritus

Produces: Infinite card draw, Near-infinite magecraft triggers

Fury StormArchmage Emeritus
Color identity
UR
Mana
{2}{R}{R}

Prerequisites

You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

Steps

  1. Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. Archmage Emeritus triggers, drawing you a card.
  3. Cast Fury Storm targeting the instant or sorcery spell.
  4. Archmage Emeritus triggers, drawing you a card.
  5. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
  6. Archmage Emeritus triggers for each copy, drawing you a card each time.
  7. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
  8. Archmage Emeritus triggers, drawing you a card.
  9. Repeat from step 7.

How to execute this combo

The "Fury Storm + Archmage Emeritus" combo takes 9 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite card draw, Near-infinite magecraft triggers.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →