Savage Ventmaw + Aggravated Assault
Produces: Infinite combat damage, Infinite combat phases, Infinite green mana, Infinite mana creatures you control can produce, Infinite red mana, Infinite untap of creatures you control


- Color identity
- RG
Prerequisites
Savage Ventmaw does not have summoning sickness. An opponent is unable to block and kill Savage Ventmaw.
Steps
- Declare Savage Ventmaw as an attacker, attacking an opponent unable to block and kill it.
- Savage Ventmaw triggers, adding {R}{R}{R}{G}{G}{G}.
- Move to your post-combat main phase.
- Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
- Repeat.
How to execute this combo
The "Savage Ventmaw + Aggravated Assault" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite combat damage, Infinite combat phases, Infinite green mana, Infinite mana creatures you control can produce, Infinite red mana, Infinite untap of creatures you control.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.