Springbloom Druid + Springheart Nantuko + Amulet of Vigor
Produces: Near-infinite ETB, Near-infinite creature tokens, Near-infinite landfall triggers, Put all basic lands from your library onto the battlefield tapped



- Color identity
- G
- Mana
- {1}{G}
Prerequisites
You have a land card in hand. You are able to play a land this turn. At least half of the basic lands in your library are Forests.
Steps
- Play a land.
- When the land enters, Springheart Nantuko triggers, causing you to pay {1}{G} to create a token copy of Springbloom Druid.
- When the Springbloom Druid token enters, it triggers, causing you to sacrifice a land, then search your library for a basic Forest and another basic land and put them onto the battlefield tapped.
- When the Forest and other basic land enter, Amulet of Vigor and Springheart Nantuko trigger twice.
- Resolve both Amulet of Vigor triggers, untapping the basic lands.
- Holding priority, activate both lands by tapping them, adding {1}{G}.
- Resolve the first Springheart Nantuko trigger, choosing not to pay and creating a 1/1 Insect creature token.
- Resolve the second Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Springbloom Druid.
- Repeat from step 3 until your library contains no basic lands.
How to execute this combo
The "Springbloom Druid + Springheart Nantuko + Amulet of Vigor" combo takes 9 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Near-infinite ETB, Near-infinite creature tokens, Near-infinite landfall triggers, Put all basic lands from your library onto the battlefield tapped.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.