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Terra, Magical Adept // Esper Terra + The Apprentice's Folly

Produces: Infinite ETB, Infinite colored mana, Infinite sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite creature copies of nonlegendary enchantments you control, Infinite LTB

Terra, Magical Adept // Esper TerraThe Apprentice's Folly
Color identity
WUBRG
Mana
{4}{R}{G}

Steps

  1. Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra and with a lore counter on it.
  2. Esper Terra triggers, creating a copy of The Apprentice's Folly and causing it to enter the battlefield with a lore counter on it.
  3. The Apprentice's Folly's first ability triggers, creating a token copy of Esper Terra that isn't legendary with a lore counter on it.
  4. When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it.
  5. When the Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger.
  6. Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control.
  7. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} and exile the Esper Terra token.
  8. Resolve the third trigger, creating a token copy of the Esper Terra token created in step 4 with haste and four lore counters on it.
  9. Repeat from step 5.

How to execute this combo

The "Terra, Magical Adept // Esper Terra + The Apprentice's Folly" combo takes 9 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite ETB, Infinite colored mana, Infinite sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite creature copies of nonlegendary enchantments you control, Infinite LTB.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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