All Will Be One + Everlasting Torment
Produces: Destroy any number of creatures opponents control, Destroy any number of creatures opponents control whenever you put a counter on a permanent or player, Infinite -1/-1 counters on creatures opponents control, Lock


- Color identity
- BR
Prerequisites
You have a way to deal noncombat damage to a creature an opponent controls.
Steps
- Attempt to deal noncombat damage to a creature an opponent controls, instead putting that many -1/-1 counters on it due to Everlasting Torment.
- All Will Be One triggers, putting that many -1/-1 counters on a creature an opponent controls.
- Repeat step 2.
How to execute this combo
The "All Will Be One + Everlasting Torment" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Destroy any number of creatures opponents control, Destroy any number of creatures opponents control whenever you put a counter on a permanent or player, Infinite -1/-1 counters on creatures opponents control, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.