Kirjaudu sisään

All Will Be One + Everlasting Torment

Produces: Destroy any number of creatures opponents control, Destroy any number of creatures opponents control whenever you put a counter on a permanent or player, Infinite -1/-1 counters on creatures opponents control, Lock

All Will Be OneEverlasting Torment
Color identity
BR

Prerequisites

You have a way to deal noncombat damage to a creature an opponent controls.

Steps

  1. Attempt to deal noncombat damage to a creature an opponent controls, instead putting that many -1/-1 counters on it due to Everlasting Torment.
  2. All Will Be One triggers, putting that many -1/-1 counters on a creature an opponent controls.
  3. Repeat step 2.

How to execute this combo

The "All Will Be One + Everlasting Torment" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Destroy any number of creatures opponents control, Destroy any number of creatures opponents control whenever you put a counter on a permanent or player, Infinite -1/-1 counters on creatures opponents control, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →