Bruce Banner // The Incredible Hulk + Caltrops
Produces: Infinite combat phases, Infinite +1/+1 counters on a creature
- Bruce Banner // The Incredible Hulk
- Caltrops
- Color identity
- GUR
Prerequisites
An opponent cannot block and kill The Incredible Hulk.
Steps
- Declare The Incredible Hulk as an attacker.
- Caltrops triggers, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
How to execute this combo
The "Bruce Banner // The Incredible Hulk + Caltrops" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite combat phases, Infinite +1/+1 counters on a creature.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.