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The Tenth Doctor + Chronomantic Escape

Produces: You can't be attacked, Lock

The Tenth DoctorChronomantic Escape
Color identity
URW
Mana
{4}{W}{W} the first turn if Chronomantic Escape is in your hand, or {7} available otherwise, with {7} available each following turn

Prerequisites

Chronomantic Escape in hand or in exile with at least one time counter on it.

Steps

  1. If Chronomantic Escape is in your hand, cast it by paying {4}{W}{W}.
  2. Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Chronomantic Escape and cast Chronomantic Escape from exile without paying its mana cost.
  3. Resolve Chronomantic Escape, preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it.
  4. Repeat from step 2 during each of your turns.

How to execute this combo

The "The Tenth Doctor + Chronomantic Escape" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: You can't be attacked, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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