Kirjaudu sisään

The Tenth Doctor + Chronomantic Escape

Produces: You can't be attacked, Lock

The Tenth DoctorChronomantic Escape
Color identity
URW
Mana
{4}{W}{W} the first turn if Chronomantic Escape is in your hand, or {7} available otherwise, with {7} available each following turn

Prerequisites

Chronomantic Escape in hand or in exile with at least one time counter on it.

Steps

  1. If Chronomantic Escape is in your hand, cast it by paying {4}{W}{W}.
  2. Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Chronomantic Escape and cast Chronomantic Escape from exile without paying its mana cost.
  3. Resolve Chronomantic Escape, preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it.
  4. Repeat from step 2 during each of your turns.
Commander Spellbook →