Peregrine Drake + Shrieking Drake + Panharmonicon
Produces: Infinite ETB, Infinite LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite blue mana, Infinite untap of lands you control



- Color identity
- U
- Mana
- {4}{U}
Prerequisites
You control lands that can produce at least {2}{U}.
Steps
- Cast Peregrine Drake by paying {4}{U}.
- When Peregrine Drake enters the battlefield, it triggers itself twice due to Panharmonicon.
- Resolve one Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least {2}{U}.
- Resolve the remaining Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least {2}{U}.
- Cast Shrieking Drake by paying {U}.
- When Shrieking Drake enters the battlefield, it triggers itself twice due to Panharmonicon, returning itself and Peregrine Drake from the battlefield to your hand.
- Repeat.
- If you can produce at least one additional mana in step 4, this combo produces infinite mana.
How to execute this combo
The "Peregrine Drake + Shrieking Drake + Panharmonicon" combo takes 10 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite ETB, Infinite LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite blue mana, Infinite untap of lands you control.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.