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Arcane Lighthouse

Arcane Lighthouse

Land

규칙 텍스트

: Add . , : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

When to play this card

Arcane Lighthouse shows up in thousands of Commander and constructed lists as a staple in its role. EDHREC and tournament data confirm it is widely played — not because it is broken, but because it efficiently fills a slot in your curve or interaction package.

In deckbuilding: Land — mana or utility. Tune the number of copies to your format (1 in Commander, up to 4 in 60-card). If your deck lacks an answer to what this card does, consider sideboard slots or a same-mana-cost alternative.

희귀도
uncommon
가격
$1.77 · €1.57
사용 가능 포맷
legacyvintagecommander
Scryfall에서 보기

판정

  • After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)

    2014-11-07

  • Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.

    2014-11-07

  • The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.

    2014-11-07

유사한 카드

  • 사령탑
  • 성물함의 탑
  • 도적의 비밀통로
  • 진화하는 야생지
  • 오염된 삼각주
  • 물이 넘치는 개울

Arcane Lighthouse와 비교