Palinchron + Flameshadow Conjuring
Produces: Infinite creature tokens, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count
- Palinchron
- Flameshadow Conjuring
- Color identity
- UR
- Mana
- {5}{U}{U}
Prerequisites
You control up to seven lands that can tap to produce {4}{U}{U}{R}.
Steps
- Cast Palinchron for {5}{U}{U}.
- Palinchron enters the battlefield, triggering itself and Flameshadow Conjuring.
- Resolve the Palinchron trigger, untapping up to seven lands that can tap to produce at least {4}{U}{U}{R}.
- Activate the seven lands by tapping them, adding at least {4}{U}{U}{R}.
- Resolve the Flameshadow Conjuring trigger, paying {R} to create a copy of Palinchron.
- The Palinchron copy enters the battlefield, untapping up to seven lands that can tap to produce at least {4}{U}{U}{R}.
- Activate the seven lands by tapping them, adding at least {4}{U}{U}{R}.
- Activate the non-token Palinchron by paying {2}{U}{U}, returning it to your hand.
- Repeat.
How to execute this combo
The "Palinchron + Flameshadow Conjuring" combo takes 9 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite creature tokens, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.