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Fathom Mage + Wizard Class

Produces: Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature

Fathom MageWizard Class
Color identity
GU

Prerequisites

Wizard Class is level three. You have a way to draw a card.

Steps

  1. Draw a card.
  2. Wizard Class triggers, putting a +1/+1 counter on Fathom Mage.
  3. Fathom Mage triggers, causing you to draw a card.
  4. Repeat from step 2.

How to execute this combo

The "Fathom Mage + Wizard Class" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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