Bloodchief Ascension + Mindcrank
Produces: Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss


- Color identity
- B
Prerequisites
Three or more quest counters on Bloodchief Ascension. You have a way to make an opponent lose life.
Steps
- Cause one or more opponents to lose life.
- Mindcrank triggers once for each life loss event, causing that player to mill cards equal to the amount of life lost.
- Bloodchief Ascension triggers once for each card milled, causing that player to lose 2 life and you to gain 2 life for each trigger.
- Repeat from step 2.
How to execute this combo
The "Bloodchief Ascension + Mindcrank" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.