Magistrate's Scepter + Clock of Omens
Produces: Infinite turns, Lock


- Color identity
- C
- Mana
- {12} each turn
Prerequisites
You control at least five additional artifacts.
Steps
- Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Clock of Omens by tapping two artifacts you control, untapping Magistrate's Scepter.
- Repeat two additional times.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat.
How to execute this combo
The "Magistrate's Scepter + Clock of Omens" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.