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Pain for All + Dawnsire, Sunstar Dreadnought

Produces: Near-infinite damage

Pain for AllDawnsire, Sunstar Dreadnought
Color identity
R

Prerequisites

You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

Steps

  1. Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached.
  2. Pain for All triggers, dealing 100 damage to each opponent.

How to execute this combo

The "Pain for All + Dawnsire, Sunstar Dreadnought" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Near-infinite damage.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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