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Apprentissage difficile

Apprentissage difficile

Coût de mana:

Enchantment

Texte de règles

À chaque fois que vous attaquez un joueur avec au moins une créature de force supérieure ou égale à 4, piochez une carte. Épuisement - : Maîtrisez la Terre 4. N'activez que pendant votre tour. (Un terrain ciblé que vous contrôlez devient une créature 0/0 avec la célérité qui est toujours un terrain. Mettez quatre marqueurs +1/+1 sur lui. Quand il meurt ou qu'il est exilé, renvoyez-le sur le champ de bataille engagé. N'activez chaque capacité d'épuisement qu'une seule fois.)
Rareté
uncommon
Prix
$0.28 · €0.20
Légale en
standardpioneermodernlegacyvintagecommander
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Décisions de jeu

  • Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

    2025-10-02

  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.

    2025-10-02

  • If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.

    2025-10-02

  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.

    2025-10-02

  • Bitter Work's first ability has you draw just one card per player you attack with a creature with power 4 or greater, no matter how many creatures with power 4 or greater you attack them with beyond the first.

    2025-10-02

  • "Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."

    2025-10-02

  • Exhaust abilities can be activated any time you could normally activate an ability.

    2025-10-02

  • If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.

    2025-10-02

  • The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for .

    2025-10-02

  • You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.

    2025-10-02

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