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Artefact : équipement

Texte de règles

Arme vivante (Quand cet équipement arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de créature 0/0 noire Germe, puis attachez-lui cet équipement.) La créature enchantée gagne +0/+1 et a « Sacrifiez cette créature : Cette créature inflige 1 blessure à une cible, créature ou joueur. » Équipement
Rareté
uncommon
Prix
$0.17 · €0.12
Légale en
modernlegacyvintagecommander
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Décisions de jeu

  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

    2020-08-07

  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    2020-08-07

  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

    2020-08-07

  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    2020-08-07

  • If you sacrifice the equipped creature to deal 1 damage to a target permanent or player, the damage is dealt by the creature as it last existed on the battlefield.

    2011-06-01