
Vampira di Guul Draz
Costo di mana:
Creatura — Farabutto Vampiro
Testo delle regole
Fintanto che un avversario ha 10 o meno punti vita, la Vampira di Guul Draz prende +2/+1 e ha intimidire. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.)
- Set
- Zendikar
- Rarità
- common
- Prezzi
- $0.30 · €0.17
- Legale in
- modernlegacyvintagecommanderpauper
Chiarimenti
Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.
2009-10-01
If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
2009-10-01





