Worms of the Earth + Indestructibility
Produces: Lands can't enter the battlefield, Lock, Mass Land Denial
- Worms of the Earth
- Indestructibility
- Color identity
- WB
- Mana
- {5}{W}{B}{B}{B}
Steps
- Cast Worms of the Earth.
- Cast Indestructibility enchanting Worms of the Earth.
- Player's can not play lands or have lands enter the battlefield, and paying the cost to remove Worms of the Earth does not destroy it due to Indestructibility
How to execute this combo
The "Worms of the Earth + Indestructibility" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Lands can't enter the battlefield, Lock, Mass Land Denial.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.