Orvar, the All-Form + Clockspinning + Roaming Throne
Produces: Infinite artifact ETB, Infinite creature ETB, Infinite storm count, Infinite creature tokens, Infinite magecraft triggers, Infinite landfall triggers, Infinite mana permanents you control can produce, Infinite copies of permanents you control
- Orvar, the All-Form
- Clockspinning
- Roaming Throne
- Color identity
- U
- Mana
- {9}{U}{U}{U}
Prerequisites
any creature type chosen with Roaming Throne. You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least {U}.
Steps
- Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
- Orvar triggers twice, creating two token copies of Roaming Throne.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
- Orvar triggers four times, creating four token copies of Roaming Throne.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {U}.
- Orvar triggers eight times, creating eight copies of the mana-producing permanent.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the copies of the mana-producing permanent by tapping them, adding at least {U}{U}{U}{U}.
- Repeat from step 7.
How to execute this combo
The "Orvar, the All-Form + Clockspinning + Roaming Throne" combo takes 11 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite artifact ETB, Infinite creature ETB, Infinite storm count, Infinite creature tokens, Infinite magecraft triggers, Infinite landfall triggers, Infinite mana permanents you control can produce, Infinite copies of permanents you control.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.