Toph, the First Metalbender + Mindslaver
Produces: You control one opponent on each of their turns, Lock


- Color identity
- RGW
- Mana
- {4} each turn
Steps
- At the beginning of your end step, Toph triggers, causing Mindslaver to become an artifact land creature.
- Activate Mindslaver by paying {4}, tapping and sacrificing it.
- Toph triggers, returning Mindslaver from your graveyard to the battlefield.
- Resolve the Mindslaver ability, causing you to gain control of an opponent during their next turn.
- Repeat during each of your turns.
How to execute this combo
The "Toph, the First Metalbender + Mindslaver" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: You control one opponent on each of their turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.