Hermit Druid + Nexus of Fate
Produces: Infinite self-mill, Infinite turns, Skip your draw steps, Lock
- Hermit Druid
- Nexus of Fate
- Color identity
- GU
- Mana
- {5}{G}{U}{U} your first turn, with {5}{U}{U} available each other turn
Prerequisites
Hermit Druid does not have summoning sickness.You have no basic lands in library.
Steps
- Activate Hermit Druid by paying {G} and tapping it, causing you to mill your library.
- Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library.
- Move to your next turn, drawing Nexus of Fate during your draw step.
- Repeat from step 2.
How to execute this combo
The "Hermit Druid + Nexus of Fate" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite self-mill, Infinite turns, Skip your draw steps, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.