Kodama of the East Tree + Trench Behemoth + Tireless Provisioner
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite creature ETB, Infinite Food tokens, Infinite landfall triggers, Infinite lifegain, Infinite lifegain triggers, Infinite Treasure tokens
- Kodama of the East Tree
- Trench Behemoth
- Tireless Provisioner
- Color identity
- GU
Prerequisites
You have a land card in hand.
Steps
- Play a land card from your hand.
- Kodama, Trench Behemoth and Tireless Provisioner trigger.
- Resolve the Kodama trigger, choosing to put nothing onto the battlefield from your hand.
- Resolve the Trench Behemoth trigger, targeting any creature an opponent controls.
- Resolve the Tireless Provisioner trigger, creating a Food or a Treasure artifact token.
- The Food or Treasure enters the battlefield, triggering Kodama.
- Holding priority, activate Trench Behemoth by returning a land from the battlefield to your hand, untapping Trench Behemoth.
- Resolve the Kodama trigger, putting a land onto the battlefield from your hand.
- Trench Behemoth and Tireless Provisioner trigger.
- Repeat from step 5.
- Once you have infinite Treasure and/or Food tokens, you may activate the Treasures for infinite mana, and then activate the Foods for infinite lifegain.
How to execute this combo
The "Kodama of the East Tree + Trench Behemoth + Tireless Provisioner" combo takes 11 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite creature ETB, Infinite Food tokens, Infinite landfall triggers, Infinite lifegain, Infinite lifegain triggers, Infinite Treasure tokens.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.