Apocalypse + Barren Glory + Detention Sphere
Produces: Win the game
- Apocalypse
- Barren Glory
- Detention Sphere
- Color identity
- URW
- Mana
- {3}{U}{R}{R}{R}{W}
Steps
- Cast Detention Sphere by paying {1}{W}{U}.
- Detention Sphere enters the battlefield, exiling Barren Glory.
- Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.
- Detention Sphere triggers, returning Barren Glory to the battlefield.
- Proceed to your next turn.
- At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
How to execute this combo
The "Apocalypse + Barren Glory + Detention Sphere" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Win the game.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.