Abdel Adrian, Gorion's Ward + Glorious Protector + Detention Sphere
Produces: Infinite blinking of nonland permanents, Infinite creature tokens, Infinite creature ETB, Infinite creature LTB
- Abdel Adrian, Gorion's Ward
- Glorious Protector
- Detention Sphere
- Color identity
- WU
- Mana
- {2}{W}, plus an additional {W} if Glorious Protector was not foretold
Steps
- Cast Glorious Protector by paying {2}{W}{W}.
- When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Detention Sphere to return from exile to the battlefield.
- When Detention Sphere enters the battlefield, its first ability triggers, exiling Glorious Protector.
- When Glorious Protector leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Detention Sphere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Detention Sphere leaves the battlefield, its second ability triggers, returning Glorious Protector to the battlefield from exile.
- Repeat from step 2.
How to execute this combo
The "Abdel Adrian, Gorion's Ward + Glorious Protector + Detention Sphere" combo takes 8 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite blinking of nonland permanents, Infinite creature tokens, Infinite creature ETB, Infinite creature LTB.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.