Accedi

Intruder Alarm + Aethersnipe

Produces: Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite storm count, Infinite untap of creatures

Color identity
U

Prerequisites

You control creatures that can tap to produce at least {2}{U}{U}.

Steps

  1. Activate mana-producing creatures you control by tapping them, adding at least {2}{U}{U}.
  2. Cast Aethersnipe for its evoke cost by paying {1}{U}{U}.
  3. When Aethersnipe enters the battlefield, both of its abilities trigger and Intruder Alarm triggers; put the evoke trigger on the stack first.
  4. Resolve the Intruder Alarm trigger, untapping all creatures.
  5. Resolve Aethersnipe's first ability, returning it from the battlefield to your hand.
  6. Resolve Aethersnipe's evoke trigger, failing to sacrifice it since it is not on the battlefield.
  7. Repeat.

How to execute this combo

The "Intruder Alarm + Aethersnipe" combo takes 7 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite storm count, Infinite untap of creatures.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →