Preston, the Vanisher + Fiend Hunter + Charming Prince
Produces: Infinite blinking, Infinite creature tokens, Infinite ETB, Infinite LTB



- Color identity
- W
- Mana
- {1}{W}
Steps
- Cast Charming Prince by paying {1}{W}.
- When Charming Prince enters the battlefield, it triggers, exiling Fiend Hunter until the next end step.
- When Fiend Hunter leaves the battlefield, its second ability triggers, returning all cards exiled with it to the battlefield under their owner's control.
- At the beginning of your end step, Charming Prince triggers, returning Fiend Hunter from exile to the battlefield.
- When Fiend Hunter enters the battlefield, its first ability and Preston trigger.
- Resolve the Fiend Hunter trigger, exiling Charming Prince.
- Resolve the Preston trigger, creating a copy of Fiend Hunter that is a 0/1 Illusion.
- When the token Fiend Hunter enters the battlefield, its first ability triggers, exiling the nontoken Fiend Hunter until the token Fiend Hunter leaves the battlefield.
- When the nontoken Fiend Hunter leaves the battlefield, its second ability triggers, returning Charming Prince from exile to the battlefield.
- When Charming Prince enters the battlefield, it and Preston trigger, with Charming Prince targeting the Fiend Hunter token.
- Resolve the Preston trigger, creating a token copy of Charming Prince that is a 0/1 Illusion.
- When the token Charming Prince enters the battlefield, it triggers, exiling the Fiend Hunter token.
- When the token Fiend Hunter leaves the battlefield, its second ability triggers, returning the nontoken Fiend Hunter from exile to the battlefield.
- Repeat from step 5.
How to execute this combo
The "Preston, the Vanisher + Fiend Hunter + Charming Prince" combo takes 14 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite blinking, Infinite creature tokens, Infinite ETB, Infinite LTB.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.