Simic Ascendancy + Conclave Sledge-Captain
Produces: Win the game at the beginning of your next upkeep
- Simic Ascendancy
- Conclave Sledge-Captain
- Color identity
- GU
- Mana
- {5}{G}
Prerequisites
You control a creature with power 3 or greater that can attack this turn and that cannot be blocked an opponent.
Steps
- Cast Conclave Sledge-Captain by paying {5}{G}.
- When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times.
- Resolve the first trigger, putting a +1/+1 counter on the creature with power 3 or greater, and causing it to gain the printed abilities until end of turn.
- Simic Ascendancy's first ability triggers, putting a growth counter on it.
- Repeat from step 3 for each remaining trigger.
- Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times.
- Resolve the first trigger, putting a number of +1/+1 counters on the creature equal to the damage dealt.
- Simic Ascendancy's first ability triggers, putting that many growth counters on it.
- Repeat from step 7 for each remaining trigger.
- At the beginning of your next upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
How to execute this combo
The "Simic Ascendancy + Conclave Sledge-Captain" combo takes 10 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Win the game at the beginning of your next upkeep.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.