Village Bell-Ringer + Temur Sabertooth
Produces: Infinite ETB, Infinite LTB, Infinite mana creatures you control can produce, Infinite storm count, Infinite untap of creatures you control


- Color identity
- GW
Prerequisites
Creatures you control can tap to produce at least {3}{G}{W}.
Steps
- Activate all mana-producing creatures you control by tapping them, adding at least {3}{G}{W}.
- Cast Village Bell-Ringer by paying {2}{W}.
- When Village Bell-Ringer enters the battlefield, it triggers, untapping all creatures you control.
- Activate Temur Sabertooth by paying {1}{G}, returning Village Bell-Ringer to your hand from the battlefield.
- Repeat.
- If creatures you control can tap to produce at least {4}{G}{W}, this combo nets infinite mana.
How to execute this combo
The "Village Bell-Ringer + Temur Sabertooth" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite ETB, Infinite LTB, Infinite mana creatures you control can produce, Infinite storm count, Infinite untap of creatures you control.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.