Spawning Pit + Zameck Guildmage
Produces: Infinite charge counters on a permanent, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite death triggers
- Spawning Pit
- Zameck Guildmage
- Color identity
- GU
- Mana
- {G}{U}
Steps
- Activate Zameck Guildmage's first ability by paying {G}{U}, causing your creatures to enter with an additional +1/+1 counter this turn.
- Activate Spawning Pit by sacrificing the persist creature.
- When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it and at least one +1/+1 counter on it due to Zameck Guildmage.
- Remove a -1/-1 counter and a +1/+1 counter from that creature as a state-based action.
- Resolve the Spawning Pit ability.
- Repeat from step 2
How to execute this combo
The "Spawning Pit + Zameck Guildmage" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite charge counters on a permanent, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite death triggers.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.