Aether Flash + Nature's Revolt
Produces: Lock, Destroy all lands that enter the battlefield, Mass Land Denial
- Aether Flash
- Nature's Revolt
- Color identity
- RG
Steps
- Whenever a land enters the battlefield, it enters as a 2/2 creature due to Nature's Revolt.
- Aether Flash triggers, dealing 2 damage to the land.
- The land dies as a state-based action due to having less than zero toughness.
How to execute this combo
The "Aether Flash + Nature's Revolt" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Lock, Destroy all lands that enter the battlefield, Mass Land Denial.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.