Accedi

Aether Flash + Nature's Revolt

Produces: Lock, Destroy all lands that enter the battlefield, Mass Land Denial

Color identity
RG

Steps

  1. Whenever a land enters the battlefield, it enters as a 2/2 creature due to Nature's Revolt.
  2. Aether Flash triggers, dealing 2 damage to the land.
  3. The land dies as a state-based action due to having less than zero toughness.

How to execute this combo

The "Aether Flash + Nature's Revolt" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Lock, Destroy all lands that enter the battlefield, Mass Land Denial.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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Aether Flash + Nature's Revolt — Combos · MTGAI