Accedi

Zethi, Arcane Blademaster + Walk the Aeons + Cosmic Intervention

Produces: Infinite turns, Lock

Color identity
WU
Mana
{7}{W}{U}{U} each turn

Prerequisites

Zethi does not have summoning sickness. You control at least three Islands.

Steps

  1. Declare Zethi as an attacker.
  2. Zethi's last ability triggers, causing you to pay {3}{W} to cast a copy of Cosmic Intervention, creating a replacement effect that is active this turn.
  3. Move to your postcombat phase.
  4. Cast Walk the Aeons with buyback by paying {4}{U}{U} and sacrificing three Islands, putting the Islands in exile instead of the graveyard and creating a delayed triggered ability due to Cosmic Intervention's replacement effect.
  5. Resolve Walk the Aeons, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
  6. At the beginning of your end step, Cosmic Intervention's delayed triggered ability triggers, returning the exiled Islands from exile to the battlefield.
  7. Repeat each turn.

How to execute this combo

The "Zethi, Arcane Blademaster + Walk the Aeons + Cosmic Intervention" combo takes 7 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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Zethi, Arcane Blademaster + Walk the Aeons + Cosmic Intervention — Combos · MTGAI