Worldgorger Dragon + Molten Echoes
Produces: Infinite blinking of permanents, Infinite colored mana, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce
- Worldgorger Dragon
- Molten Echoes
- Color identity
- R
- Mana
- {3}{R}{R}{R}
Prerequisites
"Dragon" chosen with Molten Echoes.
Steps
- Cast Worldgorger Dragon, triggering Molten Echoes and Worldgorger Dragon's ETBs; stack the triggers to resolve in that order.
- Resolve Molten Echoes' trigger, creating a token copy of Worldgorger Dragon and triggering its ETB.
- Float as much mana as you want in response to the token's ETB trigger.
- The token's effect resolves, exiling everything else you control, including the original Worldgorger Dragon.
- Resolve the original Worldgorger Dragon's LTB with no effect, then resolve the ETB trigger of the original Worldgorger Dragon, exiling the token copy.
- Resolve token Worldgorger Dragon's LTB trigger, returning everything it exiled to the battlefield under your control.
- Name Dragons as Molten Echoes enters the battlefield.
- Repeat the loop from the top for infinite mana.
- Repeat this process until you have infinite mana.
- The loop can broken by naming a different creature type as Molten Echoes enters the battlefield.
How to execute this combo
The "Worldgorger Dragon + Molten Echoes" combo takes 10 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite blinking of permanents, Infinite colored mana, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.