Atemsis, All-Seeing + Conflux
Produces: Target opponent loses the game
- Atemsis, All-Seeing
- Conflux
- Color identity
- WUBRG
Prerequisites
Atemsis does not have summoning sickness. At least one of your opponents is unable to block Atemsis. You have at least one additional card in hand. You have at least one white card, blue card, black card, red card, and green card in library that together do not share a mana value with each other or at least one of the additional cards in hand.
Steps
- Cast Conflux, searching your library for a white card, blue card, black card, red card, and green card in your library that together do not share a mana value with each other or at least one of the additional cards in your hand.
- Attack an opponent who is unable to block Atemsis with Atemsis.
- On damage, Atemsis triggers, allowing you to reveal your hand and losing that player the game.
How to execute this combo
The "Atemsis, All-Seeing + Conflux" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Target opponent loses the game.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.