Ad Nauseam + Angel's Grace + Sickening Dreams
Produces: Near-infinite damage
- Ad Nauseam
- Angel's Grace
- Sickening Dreams
- Color identity
- WB
- Mana
- {4}{W}{B}{B}{B}
Prerequisites
The number of cards in hand and library are greater than your opponent life total.
Steps
- Cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
- Cast Ad Nauseam by paying {3}{B}{B}.
- Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
- Repeat the process in step 3 until you revealed Sicken Dreams and cards in your hand are greater than opponent life total.
- Cast Sickening Dreams by paying {1}{B} and discarding cards equal to amount of opponent life total, dealing damage to each creature and each players.
How to execute this combo
The "Ad Nauseam + Angel's Grace + Sickening Dreams" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Near-infinite damage.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.