Ill-Tempered Loner // Howlpack Avenger + Pain for All
Produces: Infinite damage


- Color identity
- R
- Mana
- {2}{R}
Prerequisites
You control an indestructible creature with power 1 or greater. You control another creature if the indestructible creature's power is greater than or equal to Howlpack Avenger's toughness, or if Howlpack Avenger is the aforementioned indestructible creature.
Steps
- Cast Pain for All by paying {2}{R}, attaching it to an indestructible creature you control with power 1 or greater.
- When Pain for All enters, it triggers, causing the creature it's attached to to deal damage to another creature you control.
- Howlpack Avenger triggers, dealing that much damage to the indestructible creature.
- Howlpack Avenger and Pain for All trigger.
- Resolve the Pain for All trigger, dealing that much damage to each opponent.
- Resolve the Howlpack Avenger trigger, dealing that much damage to the indestructible creature.
- Repeat from step 4.
How to execute this combo
The "Ill-Tempered Loner // Howlpack Avenger + Pain for All" combo takes 7 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite damage.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.