Springheart Nantuko + Inkmoth Nexus + Tireless Provisioner
Produces: Infinite landfall triggers, Infinite tapped copies of a specific land, Infinite tapped Mountain tokens, Infinite tapped Island tokens, Infinite tapped Forest tokens, Infinite tapped Plains tokens, Infinite tapped Swamp tokens



- Color identity
- G
- Mana
- {2}{G}
Prerequisites
You have a land card in hand. You are able to play a land this turn.
Steps
- Activate Inkmoth Nexus's first ability by tapping it, adding {C}.
- Activate Inkmoth Nexus's second ability by paying {1}, causing it to become a creature until end of turn.
- Cast Springheart Nantuko for its bestow cost by paying {1}{G}, attaching it to Inkmoth Nexus.
- Play any land.
- When the land enters the battlefield, Springheart Nantuko and Tireless Provisioner trigger.
- Resolve the Tireless Provisioner trigger, creating a Treasure token.
- Activate the Treasure by tapping and sacrificing it, adding {G}.
- Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Inkmoth Nexus.
- When the Inkmoth Nexus token enters the battlefield, Tireless Provisioner and Springheart Nantuko trigger.
- Holding priority, activate the Inkmoth Nexus token's first ability by tapping it, adding {C}.
- Repeat from step 6.
How to execute this combo
The "Springheart Nantuko + Inkmoth Nexus + Tireless Provisioner" combo takes 11 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite landfall triggers, Infinite tapped copies of a specific land, Infinite tapped Mountain tokens, Infinite tapped Island tokens, Infinite tapped Forest tokens, Infinite tapped Plains tokens, Infinite tapped Swamp tokens.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.