Accedi

Gatta and Luzzu + Walking Ballista + Benevolent Hydra

Produces: Infinite damage, Infinite +1/+1 counters on a creature

Color identity
GW
Mana
{2}{W}

Steps

  1. Cast Gatta and Luzzu by paying {2}{W}.
  2. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
  3. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Benevolent Hydra.
  4. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
  5. Repeat from step 3.

How to execute this combo

The "Gatta and Luzzu + Walking Ballista + Benevolent Hydra" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite damage, Infinite +1/+1 counters on a creature.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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Gatta and Luzzu + Walking Ballista + Benevolent Hydra — Combos · MTGAI