Accedi

Miirym, Sentinel Wyrm + Worldgorger Dragon

Produces: Infinite blinking, Infinite ETB, Infinite LTB, Infinite mana permanents you control can produce

Miirym, Sentinel WyrmWorldgorger Dragon
Color identity
GUR
Mana
{3}{R}{R}{R}

Steps

  1. Cast Worldgorger Dragon by paying {3}{R}{R}{R}.
  2. Worldgorger Dragon enters the battlefield, triggering its first ability and Miirym.
  3. Holding priority, you may activate all mana-producing permanents you control by tapping them, adding at least {1}.
  4. Resolve the Miirym trigger, creating a token copy of Worldgorger Dragon.
  5. The Worldgorger Dragon token enters the battlefield, exiling all other permanents you control.
  6. The nontoken Worldgorger Dragon's second ability triggers, returning nothing to the battlefield.
  7. Resolve the nontoken Worldgorger Dragon's first ability from step 2, exiling all other permanents you control.
  8. The token Worldgorger Dragon leaves the battlefield, returning all cards exiled with it to the battlefield from exile.
  9. Repeat from step 2 as many times as desired. When you wish to break the loop, repeat the below steps after you've completed step 3.
  10. Resolve the Worldgorger Dragon trigger, exiling all other permanents you control.
  11. Resolve the Miirym trigger, creating a token copy of Worldgorger Dragon.
  12. When the token Worldgorger Dragon enters the battlefield, its first ability triggers, exiling the nontoken Worldgorger Dragon.
  13. When the nontoken Worldgorger Dragon leaves the battlefield, its second ability triggers, returning all cards exiled with it from exile to the battlefield.

How to execute this combo

The "Miirym, Sentinel Wyrm + Worldgorger Dragon" combo takes 13 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite blinking, Infinite ETB, Infinite LTB, Infinite mana permanents you control can produce.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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