Accedi

Doom's Time Platform + Rift Elemental + Time Warp

Produces: Infinite turns, Lock

Color identity
UR
Mana
{3}{U}{U} the first turn with {1}{R} each extra turn

Prerequisites

You control a creature that can attack and that cannot be blocked or killed by an opponent.

Steps

  1. Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
  2. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Warp from your graveyard with two time counters on it.
  3. Move to your next turn. At the beginning of your upkeep, Time Warp's suspend ability triggers, removing a time counter from it.
  4. Activate Rift Elemental by paying {1}{R} and removing a time counter from Time Warp.
  5. Time Warp's suspend ability triggers, causing you to cast it without paying its mana cost.
  6. Resolve Time Warp, causing you to take an extra turn after this one.
  7. Repeat from step 2.

How to execute this combo

The "Doom's Time Platform + Rift Elemental + Time Warp" combo takes 7 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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Doom's Time Platform + Rift Elemental + Time Warp — Combos · MTGAI