Grinning Ignus + Runaway Steam-Kin
Produces: Infinite ETB, Infinite LTB, Infinite storm count


- Color identity
- R
- Mana
- {2}{R} plus an additional amount of {R} available equal to three minus the number of +1/+1 counters on Runaway Steam-Kin
Steps
- If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding {R}{R}{R}.
- Cast Grinning Ignus by paying {2}{R}.
- Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
- Activate Grinning Ignus by paying {R} and returning it from the battlefield to your hand, adding {C}{C}{R}.
- Repeat.
How to execute this combo
The "Grinning Ignus + Runaway Steam-Kin" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite ETB, Infinite LTB, Infinite storm count.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.