Accedi

Grinning Ignus + Runaway Steam-Kin

Produces: Infinite ETB, Infinite LTB, Infinite storm count

Grinning IgnusRunaway Steam-Kin
Color identity
R
Mana
{2}{R} plus an additional amount of {R} available equal to three minus the number of +1/+1 counters on Runaway Steam-Kin

Steps

  1. If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding {R}{R}{R}.
  2. Cast Grinning Ignus by paying {2}{R}.
  3. Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. Activate Grinning Ignus by paying {R} and returning it from the battlefield to your hand, adding {C}{C}{R}.
  5. Repeat.

How to execute this combo

The "Grinning Ignus + Runaway Steam-Kin" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite ETB, Infinite LTB, Infinite storm count.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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